Real flight manual




















I want to assign the axes, switches, and buttons I'm familiar with, and I'm sure the tutorials will help. The list of keyboard combinations boggles me. It shows a lot of pretty pictures but where is the starting point to operate with flight controls and working the radios, visual for take off and actually flying a replica of a Cessna or whatever. Please tell me this not going to be all pretty pictures of a pre-programed flight to some destination with us just riding along for the scenery.

If you can't come up with a Operational Manual this program is just taking up space on our computer. Hope you can come up with something soon. I purchased a new computer just to handle the MS Flt Sim and I can't find any information on how to proceed with operating it. If you go into options and select controls, near the top left you'll see something that says sensitivity. I've attached a picture to show what this looks like.

You should be able to modify your dead zones, sensitivity, and multiple different types of calibration data in this menu. Thanks, Gary. This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread.

I have the same question Report abuse. Details required :. Cancel Submit. Previous Next. How satisfied are you with this reply? Thanks for your feedback, it helps us improve the site. In reply to NeilStreeter's post on September 20, At this price, the very least you'd expect would be help or a downloadable PDF, smells of "couldn't be [Mod Removed] syndrom" Yes, I see more than a hint of arrogance and indifference here and no inclination to respond to criticism.

In reply to GaryGranath's post on September 20, Just another game with a pretty face? Also, the aircraft flight modeling needs a lot of work! Zoom in or out by pinching the map, smaller airports appear by zooming in more. Choose takeoff or landing by tapping on the icon to the right of the airport name, tap again to cancel it. Search for real flights and fly them. Zoom in or out by pinching the map. Search for an aircraft using the search bar by entering the aircraft type or flight ID. Click on any aircraft on the map to display the flight information.

Each complete flight with take off and landing will earn you Flight Points FP. Choose an available server from the list. Follow this link Basic functions of human-controlled ATC for watching the tutorial. Scroll the first option to choose the gender of your pilot and co-pilot. Scroll the second option to choose the face. Press this button to read the latest news on the game. Real Flight Simulator offers different subscriptions to access all game features.

Next, from the pull-down menu, select the desired quality level. Streamer Quality- This setting adjusts the quality of the streamers during the simulation.

If the frame rate drops when flying an aircraft with streamers, try lowering the quality of the streamers until you achieve an acceptable frame rate. To do so, click on the existing streamer quality level.

Texture Quality- Use this setting to add the realistic textures to the items and various other objects found in the simulation. To do so, click on the existing texture quality level. Next, from the pull-down menu, select the desired quality option. Please note: You must restart the simulation for the new setting to take effect. Graphics Quality- This setting adjusts the quality level of miscellaneous items in your simulation.

Graphics name. Next, select the desired level to utilize for the graphics. Hardware- The hardware settings are used to adjust various graphics-related settings to achieve the best possible performance for your PC.

Graphics Adapter- The Graphics Adapter is the device that RealFlight utilizes to run the simulation, generically referred to as a video card. To determine if your PC has an additional video card available to you, click on the video card information located in the values column to the right of the Graphics Adapter name.

If multiple cards appear in the drop-down selection there is another option for you. If not, your PC is equipped with only one video card. In general, you should never need to modify this setting. To determine if your PC offers alternative devices, click on the value indicated in the column to the right of the Graphics Device name.

Full Screen- This option determines whether RealFlight will run using the entire monitor screen for the simulation. To adjust the Full Screen option, click on the value as indicated in the column to the right of the Full Screen name. Alternatively, you may access the Full Screen mode by pressing the Alt and Enter keys simultaneously on the keyboard. Resolution- This control adjusts the screen resolution and color depth.

If your frame rate is unacceptably low, you can improve it by reducing the resolution or color depth. This will reduce some of the rendering processes required of your video card. To adjust the resolution for your simulation, click the value indicated in the column to the right of the Resolution name. Select the desired level for your simulation from the drop-down list.

We suggest that you test a variety of resolutions and color options to achieve the optimum performance and setup for your system.

Refresh Rate- The refresh rate is the number of times per second that your monitor retraces its video display. Your video hardware monitor and graphics card dictates what refresh rates you are able to utilize in the simulation. To adjust the refresh rate, click the value that is indicated in the column to the right of the Refresh Rate name. If there are multiple options in this list, you might opt for a lower value to determine if this improves the frame rate of your simulation.

Vertical Sync- Enabling this option can create smoother motion by forcing RealFlight to limit your frame rate to the refresh rate of your computer monitor. To adjust the Vertical Sync, click the respective value. Select Yes or No from the pull-down menu that appears. Depending on the environment, you may wish to change the color of the HUD. Language- If you wish to adjust the text throughout the simulator to a different language, you can make that change from this setting.

You must restart RealFlight for the change to take effect. Multiplayer- Settings available here affect multiplayer parameters and split screen MultiMode. If you select Vertical, the computer screen will split in half on its vertical axis. If you select Horizontal, the computer screen will split in half on the horizontal axis. To select which mode best suits your tastes, click on the value displayed to the right of the MultiMode Screen Layout column.

Next, select either Horizontal or Vertical from the pull-down options. Base Internet Port- To access multiplayer sessions with other pilots over the internet, RealFlight utilizes eight ports on your internet connection.

By default, RealFlight is set up to use to You can change this range by setting the base port numeric value RealFlight will use the next seven ports. Check the user manual for your router on how to do so. To view these messages, set the Announce Aircraft Changes to Yes. Otherwise, to disable this message, set this parameter to No.

If you wish for the Chat Gadget to close after you send a message, set this parameter to Yes. Post-game Cooldown Duration sec - When running through a Game List as the Host of a multiplayer session, you may wish to add a cooldown period between games.

This allows players to review the score of the game they just completed and to relax before the next game begins. Preferred First-person Camera- Some games allow you to change your viewpoint.

Change this parameter to your preferred camera position for use in games. Change this percentage to adjust how low simulation sounds are relative to the voice chat. Auto-targeting Mode- This parameter allows you to set how RealFlight chooses your target during multiplayer events. This takes affect after each reset of the aircraft. The options available: Disabled — RealFlight does not change the targeted player. This allows you to have full control of the targeting system.

Leader — RealFlight will target the player with the highest score. If this happens to be you, then RealFlight will select a player at random. Random — RealFlight will randomly select a player to target. Smart — All players with a higher score than yourself will be selected somewhat randomly.

The player with the highest score and the player that most recently damaged you will have a higher chance of getting selected. Threat — This option will target the last player which caused damage to you. Airplane Physics Quality- This setting determines the detail level of physics utilized for the airplanes in the simulation. When the physics level is adjusted to the highest setting, the simulation performs the aircraft calculations more accurately and more frequently. To alter the physics options, click on the value indicated in the column to the right of the Airplane Physics Quality name.

Helicopter Physics Quality- This setting determines the detail level of physics utilized for the helicopters in the simulation. To lower the physics option, click on the value indicated in the column to the right of the Helicopter Physics Quality name.

Use Metric Units- This option determines the unit of measurement for the various displays found in the simulation. RealFlight defaults to display measurement in SAE units.

You can easily change this to use metric units. To do so, click on the value column to the right of the Use Metric Units name. Automatic Reset Delay sec - This setting will force RealFlight to automatically reset the aircraft after a crash during which a piece of the aircraft has broken off.

To adjust the Reset Delay, click the respective value. Enter the desired value directly from the keyboard or use the mouse wheel. Projectile Physics Quality- This setting, as the name suggests, is use to determine the physics quality of the rockets, paintballs and guns. With the highest setting, projectiles will collide with terrain, vehicles and all objects at an airport.

This is more realistic but requires more processing power. Pause Sim When in Menu- This setting, when enabled, will pause your flight when you access any of the menus. If set to No, your flight will continue even when you access the menus. Note that during multiplayer session, RealFlight will never pause regardless of this setting. Check Physics Setting on Startup- The simulation is most accurate when the physics difficulty is set to "Realistic" in the Physics Gadget. If any other setting is selected including "Custom" , RealFlight shows the Physics Gadget on startup to make it obvious.

Disable that behavior by setting this to No. You may disable the Rewind feature altogether, or alter how it functions with the followings settings. Enable Rewind- The Rewind feature is enabled by default. If you wish to turn off this feature, change this setting to No. Enable Audio Effects- If you wish to turn off the unique audio effects when activating the Rewind feature, change this setting to No. This setting is set to Yes by default. Enable Visual Effects- If you wish to turn off the video tape graphical effects when activating the Rewind feature, change this setting to No.

InterLink Button Reset Threshold sec - The Rewind feature is only activated if the Reset button is held down for a specific amount of time. This setting allows you to adjust that threshold. If the Reset button is released before this time limit, the flight is simply reset as normal.

The Slowdown Duration setting allows you to adjust how long this process takes. Time to Reach Maximum Reverse Speed sec - This setting allows you to adjust the amount of time it takes before the Rewind feature is functioning at full speed. Safety Alerts - When you are at the flying field, it is important to make sure your radio switches, dials and throttle are all set appropriately before you start your aircraft.

Helicopter Resets- When you reset your helicopter, a small window will appear warning you if the throttle or switches are in a position which could damage the helicopter.

For example, you would not want the helicopter to be reset with the throttle stick in the full throttle position. To disable this feature, change this setting to No. Wind - The wind and weather options control the atmospheric conditions encountered in the simulation. You can adjust these to match the conditions typically found at your local flying site. Just as the winds that you experience at the local field are not constant, neither are the winds in RealFlight.

Using either your keyboard or the mouse wheel, input a numerical value between 0 unchanging and A higher value produces more dramatic changes in the wind. Using either your keyboard or the mouse wheel, input a numerical value between 0 no changes and large changes.

Since this setting represents a median, some turbulence will be more severe, and some turbulence will be less noticeable. Thermals- This option allows you to adjust how much of the environment is affected by thermals. Setting this to Simple will only activate the thermals that are designed into the airport. Dynamic will cause thermals to be located throughout the entire terrain of the simulation.

If you wish to fully enjoy bungee and aero tow, we suggest enabling Dynamic thermals. Capture Screenshot Just like the perfect photo opportunity at the local flying field, RealFlight 7. Captured screenshots are great to share with friends, add as your desktop wallpaper, or put on the internet for the world to see. To snap a screenshot, click the Capture Screenshot menu item. Alternatively, press the Tab key on the keyboard. Each time a screenshot is captured, you will receive an on-screen notification as to the storage location.

By default, the title bar is enabled. To access this menu item, click on the Simulation menu followed by the Show Title Bar. This will remove the RealFlight 7. Please note: Removing the title bar also eliminates the ability to minimize or maximize the screen.

C licking the Aircraft menu brings forth a pull-down menu similar to the following screen shot. This will bring up the Select Aircraft QuickSelect dialog window. You can continue using the QuickSelect buttons in this dialog to select a new aircraft, or press Reset to resume flying without making any changes.

If multiple trim schemes are available for an aircraft, the Color Schemes button on the screen will be illuminated. Use the Data Lever to select the desired trim scheme. To return to the aircraft list, press the Cancel button. You can also filter the aircraft list. Press and hold the Cancel button on the InterLink Elite to see the filter options.

If you have created any customized aircraft, they will also appear in this list. By default, the aircraft are listed in files and directories in accordance with the software from which they were loaded.

If, for example, you have installed Expansion Pack 7, the aircraft from this disc will be listed alphabetically beneath the Expansion Pack 7 directory.

Aircraft Selection- Every aircraft has its own unique flying characteristics, special features, and functions. To view an aircraft from the listings, simply use the mouse to click on the aircraft name. If using the mouse, double-click on the aircraft to load it. Using the mouse, click and drag the preview screen to point the camera angle to your choosing.

Use the scroll wheel to zoom in and out or move the gimbals to see the control surfaces move. To resume rotating automatically, right-click the preview screen. This box provides you with a brief history of the aircraft if applicable and serves to provide you with specific information pertaining to the model selected. Using the mouse, select either the Description or Specifications tab. Grouping- This list controls how the dialog organizes the list of available aircraft. By default, the aircraft are sorted by Product.

Within each parent product folder, the aircraft are further grouped into subfolder by their Airframe names. Individual aircraft are grouped inside each airframe folder. All aircraft are sorted alphabetically. Color Scheme- If applicable, this list contains the alternative trim schemes for the selected model. If the Color Scheme dialog is grayed out, there are no alternative trim schemes available for this particular aircraft.

If the list control is active, click on the down arrow to reveal the alternate trim scheme s. When an alternative trim scheme is selected, this scheme will appear immediately in the ReadySelect preview box replacing the previous trim scheme. Edit Current Aircraft RealFlight 7. The first several times that you access the aircraft editor, the task might seem daunting. It may require some getting used to before you are comfortable with this feature and its related functions.

The best way to do so is to simply dive in and experiment. To modify the currently selected aircraft, click the Aircraft menu followed by the Edit Current Aircraft menu item. This brings up the Aircraft Editor dialog, which will allow you to modify any of the hundreds of parameters for the currently selected aircraft.

It may deviate slightly depending upon the type of aircraft that you are editing i. However, all aircraft are edited in a similar manner. This section presents you with the general information necessary to edit any aircraft found in RealFlight 7. File Menu- This menu and its menu items are used to manipulate and control the various folders and related items in the aircraft editor.

Selecting this menu item opens the Select Aircraft dialog. To select an aircraft from this list, follow the procedure described in the Aircraft Selection section of this manual. Save- This option becomes active once you have renamed and saved the edited aircraft. Prior to doing so, this option will remain inactive and grayed out. This allows you to make further modifications to the aircraft without renaming it each time. Save As…- Upon completion of the aircraft editing, click this menu item to rename and save the modifications.

You will be asked to create a name for this new aircraft. After you have renamed the aircraft, click OK to accept the new name. Afterward, the aircraft will appear in the aircraft listing found under Select Aircraft… in the Aircraft menu. Revert- This menu item allows you to revert, or go back to the settings the last time the aircraft was saved. If you have not previously saved the aircraft, the aircraft will return to the default settings.

To use this menu item, open the File menu and click Revert. This will bring forth the verification dialog. Click Yes if you wish to return to the last saved version of this model. Clicking No will allow you to save the modifications or continue refining the aircraft.

Exit to Simulator- This menu item returns you to the simulation. If you have performed any modifications to the aircraft and have not saved these modifications, a verification dialog will appear. Choose Yes to save the modifications.

If you select No, the modifications will be lost. Selecting Cancel will return you to the editing dialog. Edit Menu- As is suggested by the name, this menu is utilized to edit the aircraft. This menu may be used for some simple editing functions on the current aircraft. Undo- Select this to undo the last change you made in the aircraft editor.

Redo- Choose Redo to repeat the last action you undid with the "Undo" command. Rescale Physics to- This setting is used to alter the physics calculations utilized for the aircraft. Select one of the predetermined percentages from the submenu items, or select the custom option and input the percentage desired. Component Menu- As is suggested by the name, this menu is utilized to edit the aircraft.

Cut- Select a part on the aircraft and choose Cut to remove the object. Unlike Cut, the selected part will remain at the current location. Paste- If any aircraft part has been cut or copied, choose Paste to add it to the current aircraft. Add- As the name suggests, this enables you to add items to the aircraft. For example, if the aircraft name is highlighted and the Edit menu is selected, there will not be any actions available to you.

If the airframe is highlighted, the aircraft editor will allow you to add various components to the airframe. This will bring forth the available options. When editing aircraft, you can click and drag the mouse in the preview area to rotate the aircraft to different angles. This helps to better see components you might be modifying. Delete- Delete will remove the selected part from the aircraft. It cannot be retrieved later. Therefore, you cannot paste the part back onto the aircraft.

Rename- Select this option to rename the selected part. The name of the part will highlighted, at which point you can type a new name. Commit the name change by pressing the Enter key, or press the ESC key to abort the change. Options Menu- This menu provides you with a number of choices or options available in the aircraft editor. Selecting the Options menu brings forth the drop-down menu items discussed below. Please note: This setting only affects sound playback within the aircraft editor.

To select this option, click the Play Engine Sounds menu item. This will place a check mark before the setting and return to the aircraft editor. The engine sounds will become audible. Control Surface Deflections- Selecting this menu item displays the deflection, either Simple or Advanced, of the selected control surface. If using ailerons, for example, and Simple is selected, the parameter available to modify will show only the maximum deflection.

If, however, Advance is selected, the maximum, minimum and center deflection parameters will be visible for editing. Units- This option toggles the units of measure between metric and SAE units. It is important to note that modifying this option affects all measurements in the simulation. For example, changing from SAE to metric in the editor also affects the airport editor dialogs. To modify this option, click the Display Metric Units setting. Then select the unit of measurements you would prefer from the drop-down menu.

The options are English or Metric. A check mark will appear next to the unit that is currently displayed. Reload Color Scheme- This option allows you to view the results of an edited trim scheme. There are two ways that you can do so. The first is to use the Select Color Scheme menu, which is found within the Aircraft menu. Simply click on the color scheme that you have just edited, and RealFlight will reload the color scheme onto your aircraft and reset the aircraft back on the runway.

Alternatively, within the aircraft editor, click on the Options menu item. Select Reload Color Scheme. Clicking this reloads the color scheme, showing any changes you have made to the aircraft. To improve visibility of the trim scheme, you may wish to remove the wireframe from the preview. If you prefer, you can set the fuel level to empty, which will essentially kill the motor. Select the Fuel Level menu item, and then click your preference.

View Menu- The View menu in the aircraft editor offers choices on the perspectives of the aircraft in the preview window. Look At- This option allows you to determine the view of the aircraft being edited. There are two options available from this menu. For example, if you are modifying the rudder, the aircraft will shift, so that the rudder appears in the center of the preview area. For example, if you have the Main Gear selected, the preview area will be centered at the location where the Main Gear is attached to the fuselage.

Look From- You can select from pre-determined angles from the Look From menu item. Or press the Q key to quickly change to this view. Or press the Shift-Q keys to quickly change to this view. Or press the W key to quickly change to this view. Or press the Shift-W keys to quickly change to this view. Or press the E key to quickly change to this view. Or press the Shift-E keys to quickly change to this view. Background- This option displays a sub-menu that allows you to change the background color of the preview pane.

Depending on personal preference, or the colors of the trim scheme for the aircraft that you are editing, you may want to change the background color to make the aircraft easier to see. To adjust the background color, click the Background menu item and select the desired color.

Component Indicators- When the wireframe is visible, each component is represented by small wireframe indicators. For aircraft that include many components, these indicators can sometimes get in the way and make things confusing. There are two methods to assist you with reducing or removing the visibility of components. Switch to small to reduce the chance of each indicator overlapping in the wire frame. Then, only the component you have selected will be visible, while all others will disappear.

Select Layout- There are two default layout options available from the sub-menu. They will alter the way the different panes in the aircraft editor window are positioned. The options will change the aircraft editor layout as follows: Layout 1: Layout 2: Parts Tree- The Aircraft Editor contains three important areas: the Parts Tree, Parameter window, and the Description pane.

The Parts Tree and Parameter screen are also further grouped into a number of different tabs. The options here are more general and affect the overall aircraft. There might be times where you want multiple tabs visible at the same time. For example, you may want to modify the programming for the radio that will then affect one or more servos.

Those servos are then linked to certain control surfaces. In this case, it might be of some assistance to be able to view Radio, Electronics and Physics tab at the same time.

Luckily, the Aircraft Editor in RF7. Simply click and drag a tab and move it to another location on the screen. The tab can float independently, or lock to the edge of the Aircraft Edit screen. The Parts Tree breaks down the list of aircraft components and radio data, depending on the tab selected, into an easy-to-use hierarchy. Selecting it will offer a variety of common parameters that you can edit in the Parameter window.

Below the Airframe there are additional options that allow you to customize the individual parts of the aircraft. Similarly, you also have the ability to modify the electronics and radio program for the aircraft in the Electrons and Radio tabs, respectively.

Each part belongs to a higher component, or parent, with the root being the highest component. For example, if you wish to edit the wheel diameter on the P, you will find it under the following path in the Parts Tree: Physics Tab Airframe — Contains all the physical parts of the aircraft, such as wings, fuselage, etc. All other parts are found and modified in much the same way. However, if you are unsure as to the location of a part, an easier way to access the part is to click on the desired item in the Preview screen on the top half of the window.

For example, if you want to modify the parameters for the horizontal tail of the P, simply click on that portion of the image. Preview Screen- As mentioned above, to quickly find the part in the Parts Tree for modification, you can simply click that part in the Preview screen itself. If you find yourself in this situation, click and drag the mouse cursor around the Preview screen.

This will rotate the aircraft image around, so you may view it from different angles. You may also use the scroll wheel on the mouse to zoom in and out for a closer look at the section you are working on. Parameter Window- The final component of the on-screen layout is the Parameter window. This window will list all the parameters available for the currently selected part in the Aircraft Parts Tree. This will also allow you to modify the currently selected parameter.

Adding and Removing Components- There are times when you may want to add a new component to the aircraft. The first step is to determine the location for the new part.

For example, if you were to add flaps, it makes more sense to add them to the main wing, than to the fuselage. After determining a location for the new part, you can add it in one of two ways. Select the new part from the Component menu then click on the component to which you are adding the new part from the Add sub-menu.

Alternatively, right-click on the Main Wing component in either the Parts Tree or in the Preview screen, then select an option from the Add sub-menu.

Removing a component works in much the same way. In the Parts Tree, select the component you wish to remove and then select Delete Component from the Component menu. You can also accomplish the same thing by right-clicking on the part to remove and selecting Delete.

More Information- The Aircraft Editor may seem a little overwhelming at first. The best way to become familiar with the editor and its related functions is to simply use it and start experimenting. RealFlight does not allow you to customize the stock aircraft.

If you want to make a change to one of the stock aircraft, you will be forced to save it under a new name. Therefore, you always have the stock aircraft to default to should the need arise. Our online forums and swap pages provide a great source of information and assistance from other RealFlight users.

Often times, you may feel that simple changes, such as the degree in the rudder deflection are all you need to refine to make an aircraft fly more like your model. Instead of working through the complexity of the Aircraft Editor, you may make the change rapidly using Quick Edit.

The Quick Edit dialog will appear, showing the adjustment options. To view the alternative color schemes, click the Select Color Scheme menu item. To select an alternate trim scheme, click the desired selection in the value box. If utilizing the arrow keys, press Enter to finalize the selection. The new trim scheme will appear immediately on the aircraft.

Please note: if only one scheme appears in the pull-down menu, alternative schemes are not available for this aircraft. The color schemes you create are limited only by your imagination. To create a custom color scheme, click the Save Color Scheme As… menu item. Enter the desired name in the dialog box that appears. The location of the file will appear in the lower left corner of the RealFlight screen. To access the file that contains the custom color scheme, open the My Documents folder.

Next, open the RealFlight 7 folder followed by the Vehicles folder. A number of folders are available here; open the folder called Color Schemes. This will bring up all of the custom color schemes that have been stored in RealFlight. The name of the aircraft will precede the name that you have selected for your custom color scheme.

Click on the file for which you wish to modify the trim scheme. Once you have finished editing and saving your color scheme, you will probably want to see the results of your work.

One is to use the Select Color Scheme menu, which is found within the Aircraft menu. Simply click on the color scheme that you have just edited, and RealFlight will reload the color scheme onto your aircraft and reset the aircraft. Within seconds, you are ready for flight with your new color scheme. Within the aircraft editor, look for Reload Color Scheme which is located in the Options menu.

Clicking this will reload the color scheme, showing any changes you have made to the aircraft. You can disable the wireframe using the Options menu to improve your view.

This file can be opened in a text editor such as Notepad. Specular - A multiplier for the overall specularity of the aircraft. Reflectivity - A multiplier for the overall reflectivity of the aircraft.

Specular highlights vary from fully off to fully on as the specular power of each piece of the aircraft goes from the value Power Specular Off to Power Specular On. Reflections vary from fully off to fully on as the specular power of each piece of the aircraft goes from the value Power Reflective Off to Power Reflective On.

Alpha Channels- Almost all of the color schemes for the aircrafts incorporate an Alpha Channel, which defines what areas of the color scheme are opaque and what areas are transparent. Shades in-between will be partially transparent. This is because BMP formats do not support alpha channels. Randomize Color Schemes When this menu item is checked, RealFlight will randomly choose a color scheme for the selected aircraft, if multiple schemes are available. Uncheck this menu item to disable this feature.

When you reset the aircraft, it will return to the same position speed, attitude, heading, etc. This feature is ideal for practicing maneuvers, such as an autorotation in a helicopter. To activate this menu item, click the Remember Aircraft Position menu item when the aircraft is in the desired location and altitude.

Each time the aircraft is reset, it will begin flight from the saved location. Please note: The saved position is only temporary. If you select another airport, aircraft, or if you exit the simulation and restart, you will need to save the desired position once again. To do so, simply click the Clear Aircraft Position menu item. When the aircraft is reset, it will return to one of the default starting positions.

Press the Reset button on the InterLink Elite controller.



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