And it doesn't even have music. Miyos 2. This games kind of annoying when you start, 'cause the damned jump action is done by pressing J. Friggin' J. Whatever, but then you get sorta used to it. Then there's only 3 robot masters, but I actually think that's a bit of a plus, since the awkward jumping. Then some of the levels are just cheap! Like the start of Sonicman's stage and pretty much all of Voltman's. And the bosses are just the same thing, except different attacks and different weaknesses.
They just jump around like complete doofuses until you stop their misery full of mindless jumping. Then after that, you're treated to the very "meaningful", "emotional" ending that just gets you thinking if the events in the game were for good, or for bad I know that pretty much everybody hates this game, but I don't know why, but I actually kinda enjoyed it.
Some Guy 0 point DOS version. This may be a bad dump. The weapon get screen when you beat a robot master doesn't show up properly; all you see is the robot master's name. Downloaded a different dump and it showed the weapon get screen fine. Pipko 0 point DOS version. Derpy 1 point DOS version. DelRio -6 points DOS version. DarthKobold 1 point DOS version. Share your gamer memories, help others to run the game or comment anything you'd like.
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Mega Man 2 is the bestselling Mega Man game of the franchise, a pleasant surprise to Capcom as the first game did not sell nearly as well. It was initially released for the Nintendo Entertainment System in and has gone on to become recognized as one of the greatest game of all time prompting the title to be rereleased across several consoles. Mega Man 2 is recognized for its detailed and stunning graphics as well as its addictive gameplay and balanced difficulty as compared to its predecessor.
Rockman CX is possibly one of the largest hack of Mega Man 2 available and reskins the entire game complete with its own plot, unique stages, new powerups, and new enemies. Taking heavy inspiration from Mega Man X , this hack follows a similar progression and ability outline. Each level in this hack pulls design influence from the boss that resides there which makes for an extremely varied and imaginative game overall as each level differs greatly from the last.
I would have loved to see themed enemies as well to match the levels that the player faces. Starting off the game with only the basic abilities the Platform is particularly useful but the other two are negligible can be daunting depending on what level the player decides to start on. While it is obvious to note that certain abilities will aid against certain bosses, this game has some balance issues that make certain bosses next to impossible without defeating others first.
A variety of graphical changes were made for this hack including custom models and tilesets to accommodate the change in theme from the original game; furthermore, there are a number of new effects to look out for as this game makes use of unique weapons, bosses, and enemies.
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